Part 2: Profiling, PGO & LTO
Measuring PGO and LTO on a C++ SPH simulation with perf and flamegraphs, and why they barely helped.
2 pages tagged “Performance”.
Measuring PGO and LTO on a C++ SPH simulation with perf and flamegraphs, and why they barely helped.
Before touching a single line of my fluid simulation, I let the compiler do the work. Just changing flags got me from 1x to roughly 40x.